Solo devs. Which do you prefer? Blueprints or C++?

C++ 100%.

  • All logic in one place
  • You can debug and/or detect errors by diffing files in a versioning system and not even having the editor or visual studio open
  • Sweeping changes to game classes or variables? Its just a search / replace of text, easy
  • Readability - a few lines of code can be equivalent of a screen full of blueprints
  • Find all logic references to a particular class, function, variable, or asset? Simple text search.
  • etc.
6 Likes