Hello Together
I wanted to do some research on Unreal Engine and create a game.
I know, the expectations I have are high and it might as well be that in 2 months I will throw everything out of the window and let it go.
However, I would like to ask a few things as a solo developer.
Personally, I am good at modeling / prop / environment, so I could also create things for myself without doing asset flips. I will use many things from Epic Games because of their Paragon Assets / Props / Bricks etc. Very clean and well done.
I have 2 questions that are very close to my heart.
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Should I make a First Person Shooter or a Third Person Shooter
With FPS you can put more effort into the weapon models and there are probably fewer animations to do.
With Third Person Shooter you could probably pay more attention to animations and make the game more interesting. I don’t have that much experience with animation, so I might buy one or two packs from the store. -
I was thinking about making a stealth game like Metal Gear Solid, Is that recommended or should I go the usual way of pure violence and shooting?
For Stealth I thought, especially as a Third Person Shooter, it might look better with the Knife Kills. I am a fan of Assassin Games in MMORPGs etc. and thought that this might be something I like as well, but I don’t know if this is too hard to do. Because there are not many tutorials and there are hardly any views on these videos. Is the genre not so popular?
I’ve been looking into this for a few days now and also watched games like “Bright Memory” which was also created by a solo person, although I think he took a long time for a 30-60min game. But it looks like you can create something good with enough motivation.
In the game, I see that there are only 3 weapons, pistol, machine gun, and sword, which means that the most logic is in these 3 weapons + sword combos. What I also saw is that UI more or less sticks to the weapon. The enemies look mainly like soldiers who all carry a machine gun and a pair of wolves that do more or less auto-attack.
Designing the map is secondary, I think the LOGIC and the AI is probably the most important part of the game because if that doesn’t work the map is superfluous.
I would appreciate your answer or links to other threads. I’ve read many of them already, but most of them are from 2010 to 2014, so I hoped for something more recent.
Thanks for reading
Best regards