Thanks.
You can see marriages only in the museum of the wedding hall in 2074, Seoul. I have reworked the 7F corridor, which became the museum of wedding traditions. I polished the boss battle as well.
AI built the museum of wedding traditions understood by itself to preserve human culture, but humans couldnāt understand it. I have finished the basic gameplay of the museum and moved to 6F. I managed to make progress which was slower than I expected. One major additional stage is left.
The mainframe hall behind the restaurant where the UGV is placed and the brideās room with a pit. After spending a few days on the mainframe hall, I can finish basic backgrounds other than decoration.
One of my favorite parts of this project would most definitely be the environment diversity. I never really know if Iām getting high-tech cyber rooms or a royal palace plated with gold trims. Great work yet again and thanks for continuing to share the progress
It was the last wedding hall with various themes like a shopping mall or a theme park. The building became a hidden base of a military organization run by AI. Thanks for being interested.
I looked through this entire thread (ik a very daunting task with over 60 posts) but i LOVE the work and time put into this amazing projectā¦ The only problems i have is the dialougeā¦ In my opinion its pretty quiet compared to the other sfx in this gameā¦ And the text on the screen for the dialouge is a bit hard to read at a glanceā¦ Those are the only suggestions i have for this projectā¦ Otherwise Keep up the good work!!!
Thank you so much for your opinion. Usually, I turn down the volume of sounds other than voices playing, but Iāll check the sound and dialogue when I work on it. Thanks again.
your very welcome, very excited for releaseā¦ btw does this game have a steampage yet
Iāll open it in public with the demo. Thanks for being interested.
thanks, iām astounded by your workā¦ iām a solo developer as well and i have no idea how to do things in Unrealā¦ im learning off of tutorialsā¦ but its hard to find tutorials for specific things like gunskins in lyra or proximity voice chat
The level design minus decoration has roughly ended a bit behind schedule. It was tough and painful to set up the theme for this space. Now Iām moving to bike-battle-related tasks.
The bike battle. Fixed outrageous bugs and got performance. Iām on modifying part of the bike battle system.
WIP: The bike vs. UGV + player skills. I finished all functions and moved on to put everything together with the scenario.
Not much this week for #screenshotsaturday cause of working on game save/load, polishing the title and intro, and loading/unloading sub-levels. Nothing visually important but so prime. Many things are still left to do, but the end seems to be in sight. The current timeline Iām thinking about is early next year for the prologue, early 2024 for part one, and early 2025 for part two. The prologue will show the background story of the protagonist Kay in Seoul, 2074, who is trying to steal a document about psychometry to find her husband disappeared since AISOC arrested her and her daughter. Part one will be about finding the psychometry girl on the document, where you can play as Kay and Principal.
Adding a savepoint also required saving the script instance, which took some extra work. Besides game save, polishing backgrounds and lighting is ongoing as well. The text is not ready yet.
I was making an underground facility and found out UE packaging doesnāt work. I spent almost 20 hours trying to solve it but failed. End up I rolled back to two days ago after shooting this video. So tired and sleepy. Itās so frustrating when packaging fails.
Underground Facilities. Itās almost done, but it took longer than I thought.
Finished underground facilities and moved on to the following levels. Iām working on polishing gimmicks and backgrounds. I couldnāt proceed much to deal with non-dev issues.
I have continued polishing backgrounds and gizmos. It goes now slightly more than half. The next is writing texts and polishing the battle.