Solitaire Knights

I thought it was about time I made a game and released it, so in late November I got stuck in and gave myself two months.

iOS: https://itunes.apple.com/us/app/true/id1330316137

Android: https://play.google.com/store/apps/details?id=nz.co.skull.solitaireknights&hl=en

This was mostly intended to be a dry run of the entire process but it went so well I’ve released the game. I’ll add other game modes as DLC in the near future as I want to do some mashups of other game types too.

While I hit quite a few hurdles none of them were that difficult to overcome. I was surprised in the end by how relatively fast and painless the process was. My biggest tip would be meet all the requirements for iOS first and get through review. After that Android is easy. This game didn’t touch an Android device until today, and after some testing by colleagues it’s now out the door and live. UE made that possible.

I was also very happy to use some of my assets in its creation.

Looks cool, did you spend much time trying to optimise the size of it?

At first yes, but once I crept unavoidably above 150MB I stopped trying. I’ll probably do some things to improve text legibility that may help with that too.

Yup, its a bit of a pain isn’t it? still some evidence to say that the 100MB is an issue. I’ve not done Android with UE yet, does it auto split into APK and OBB?

Yeah, it auto-splits into a 25MB APK and a 130MB OBB file. Even the UI for android upload is weird though, you have to drag your OBB to a dropdown select box.