I thought it was about time I made a game and released it, so in late November I got stuck in and gave myself two months.
iOS: https://itunes.apple.com/us/app/true/id1330316137
Android: https://play.google.com/store/apps/details?id=nz.co.skull.solitaireknights&hl=en
This was mostly intended to be a dry run of the entire process but it went so well I’ve released the game. I’ll add other game modes as DLC in the near future as I want to do some mashups of other game types too.
While I hit quite a few hurdles none of them were that difficult to overcome. I was surprised in the end by how relatively fast and painless the process was. My biggest tip would be meet all the requirements for iOS first and get through review. After that Android is easy. This game didn’t touch an Android device until today, and after some testing by colleagues it’s now out the door and live. UE made that possible.
I was also very happy to use some of my assets in its creation.