We have some large scale battle scenes that are only seen from a distance and I was wondering if there is a way to make niagara drive/manage this instead of the basic AI we have handling it now. The main issue currently is performance. Since it’s from a long way away we don’t need intricate fighting, just both sides marching in formation and then clashing.
Is this possible in Niagara? I’m trying to figure out where to even get started with this, so any help would be great! Thanks!
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Awesome! I’ll take a look! That looks like exactly what I’m looking for!
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