Solarpunk inspired environment

During the first week, I worked on the general blocking. There was a bit of a struggle with finding a repetition in the buildings, but I enjoy the process. I made a map of materials that I found on fab and other sites for all the different parts. 1 sort of wood, metal, and glass will be used repeatedly for the greenhouse-like parts. Different types of stone will be used for the buildings, street, and fence. This week I will model some more detail in some parts and combine more materials with the UVs.
The planes in the back and on the side will be replaced with a real landscape and greenery in Unreal.



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