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Solar System Simulator - WIP

nope, But I’m seriously considering build with it, since idk how to implement those blueprints in UE4.
Each step in blueprints i make is a big achievement for me hehehe.

At first I will try to build it in blueprints, to be honest idk how to do it yet, I’m looking some tutorials and documentation but this programming part its not my strongest. At worst senario I’ll try coherent UI.
If anyone have ideas how to do it please link me a direction!

ps: What is slate? :stuck_out_tongue:

Thanks for your feedback :smiley: Glad that everybody is liking. I’m still new in forums and a question occurred me. Which would be the best way to update the project? Directly in the main threat or creating a new threat for each update?

use one thread. nice project btw.

This is pretty cool! Are you using vector fields for sun flares? If not, i highly suggest you do so. Don’t make them completely shinier than the sun, btw; use depthfade in the material so that they get brighter when they touch the sun. I had made a sun out of boredom a couple of weeks ago and i also scattered planes all around it in the modeling software, then gave them a flamey material.

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It will add to the awesomeness of your sun if you do something like that. I can give you the vector fields if you like, btw.

Also i like the idea that you get radio signals as you get closer to the planets. :slight_smile:

I found some tutorials to do HUD.

A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums,Create_Buttons%26_Draw_Materials
A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums

With slate :
http://minalien.com/unreal-engine-4-creating-menus-with-slatec-part-1/

And if you want to know more on slate :

Continue with your project. I would like to see it finish !

That is one beautiful HUD. Especially since you claim not to know how to make a HUD :stuck_out_tongue:

I hope you don’t mind if I borrow some of the ideas for my own project.

Updates

------------------ UPDATE 15/07/2014 ------------------------

Almost finishing the HUD implementation. I decided to do it nativaly with blueprints instead using html or java plugins (that imo still not a plausible solution for designers).

-Added planet names
-Add front HUD + button functions
-Added press “space” to begin
-Added begin game camera animation
-Added time/speed slider feature
-Small Bug fixes and implementations

The HUD Blueprint preview. It took me some time to built those.
a573d717b8186a87618d9e7c8641204b6f618130.png

Next step is:

-Implement the planet info panel
-Implement planet mouse click/hover animations
-Add buttons and scroller SFX

Special Thanks this time to Aaron, Jan and Peter (this is for u guys :p)
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Thanks for considerations Jacky, I will improve those flares in a few days. Would love to get those vector fields :slight_smile:

no prob at all praesodyl

Nice stuff, Bruno :slight_smile: And always happy to help!

Nice HUD !

Nice work! I really like your Solar System Simulator!:smiley: Will you release it for download? And if so do you have maybe an idea when?

Helllllo Ghost, I’ve been off the grid for a while due a lot of work :frowning: but i had some progress in the Solar System, I will share it soon, it’s almost finished by now. And yes, i intend to share the project as a free content example to the community when i get it finished :slight_smile:

Hello everyone,

Finally i got some updates here.

Created some material animation when you click the planets
Added the info boards
added a sound button
added quit button
other implements.

The latest dev package: Dropbox - Error

But still a lot to be made, as I’m working in other projects, I’m kind of busy to continue with it atm, so even not being ready, I’m sharing this project with the community, you can always download the latest version here (4.4.0 atm):

One of the things that I truly wanted in this project but it was beyond my skills capacity is a calendar feature, where you could fit the date you want and see the planets position config at that moment. Anyway, as i told in the first post, this was an experimental project just to learn UE4 tools, it was not intended to be commercially used at any circustances. if you want to help in this development it would be a pleasure to get your contributions. I appreciate everybody helps and I hope to contribute even more to the community. Have fun folks.

Good stuff, Bruno! :slight_smile: Loving the polish you’ve given everything, looks awesome!

Looks really great. Love the font too, which is it?

Thanks Mate :smiley:

The font used was Futurist Fixed-width. I had to tweak it a little bit because sometimes spacing it’s not symmetric. You can download it for free at http://www.dafont.com/

Cheers :smiley:

The UI is pure awesomeness! And thanks a lot for sharing this, Bruno. :slight_smile:

Fantastic work for a study project. Your Tutorials are very nice.
Thanks for your kindness.
Glue it was a very good hint!
Best regards Stefan