AVIO-8 Cyberpunk Hover Taxi /rigged /4k & 8k Textures
AVIO-8 Cyberpunk Hover Taxi - full
AVIO-8 Cyberpunk Hover Taxi - without attachments
2 Versions included!: With and without attachments (top and side containers, footsteps, scaffolding) There are three replacement materials for the version without attachements. Both versions are ready as prefabs!
The design, optimization, rigging and texturing took about four months of work = GAME READY TOPOLOGY
The driving pult/display is empty for custom UI implementation in real-time or for rendering.
Fully rigged with 8K PBR Textures:
The whole vehicle is bound to a root bone!
The 8K textures are only for close-ups! The Vehicle looks almost same as good with the 4K Textures!
Component animation of the vehicle from the video included!
The Materials are 8 in total, and it was pretty hard to manage the devision of the UAVs and also the painting, as this is the most complex object I ever managed!
Ngon checked! (Clean!)
A human should fit perfectly inside. Else, resize the source object in import settings!
Rigged Components:
antenna (chain of bones to use it magica cloth2)
windshield wipers
L & R seat
all seat backs 4x in total
steering wheel: forward/backward
steering wheel axis rotate up/down
both doors
Breaking flaps 4x in total
footsteps on the L & R side of the vehicle: 4x in total
L & R seats move forward/backward
A root bone that holds all the other bones (full taxi moveable of the center/root bone)
Package content in short:
4k URP Textures
TEXTURE_URLS.rtf Document for the download links of:
URP 8K
HDRP 8K
HDRP 4K
Replacement Materials for the naked version
Prefabs ob both versions, with animator/anim on it
Plain scene with both vehicle prefabs (no postprocessing)
Animation from video, without 360 rotation, included
The raytraced screenhots where made with D5 Render.
The two videos are renderings from Unity Built-in with my screenspace filters, AO, radiosity, bloom and graded, which are not included.
TIP: Use animation rigging to IK the vehicle for comfortable animation/real-time usage!
8x Materials in total for each vehicle
3x Replacement Materials for naked version of the vehicle
Fully rigged vehicle prefab, with animation
Scene with both vehicle versions
TIP: I never use the AO maps, as it does look much better to use a small 32x32 black picture as a whole AO map for all materials. In the video I use exactly such a small squared black picture in all materials as AO map, with 80% coverage! Only then you get the proper depth! The AO maps are included, but I really advice to try your scene with such a small black picture, put it on all AO maps, and you will see you get more depth on the vehicle! The built-in rendered videos are done this way! Same counts for URP! Not HDRP!