SOIL - AVIO-8 Cyberpunk Hover Taxi

AVIO-8 Cyberpunk Hover Taxi /rigged /4k & 8k Textures

AVIO-8 Cyberpunk Hover Taxi - full

AVIO-8 Cyberpunk Hover Taxi - without attachments

  • 2 Versions included!: With and without attachments (top and side containers, footsteps, scaffolding) There are three replacement materials for the version without attachements. Both versions are ready as prefabs!

  • The design, optimization, rigging and texturing took about four months of work = GAME READY TOPOLOGY

  • The driving pult/display is empty for custom UI implementation in real-time or for rendering.

  • Fully rigged with 8K PBR Textures:

  • The whole vehicle is bound to a root bone!

  • The 8K textures are only for close-ups! The Vehicle looks almost same as good with the 4K Textures!

  • Component animation of the vehicle from the video included!

  • The Materials are 8 in total, and it was pretty hard to manage the devision of the UAVs and also the painting, as this is the most complex object I ever managed!

  • Ngon checked! (Clean!)

  • A human should fit perfectly inside. Else, resize the source object in import settings!

Rigged Components:

  • antenna (chain of bones to use it magica cloth2)

  • windshield wipers

  • L & R seat

  • all seat backs 4x in total

  • steering wheel: forward/backward

  • steering wheel axis rotate up/down

  • both doors

  • Breaking flaps 4x in total

  • footsteps on the L & R side of the vehicle: 4x in total

  • L & R seats move forward/backward

  • A root bone that holds all the other bones (full taxi moveable of the center/root bone)

Package content in short:

  • 4k URP Textures

  • TEXTURE_URLS.rtf Document for the download links of:

  • URP 8K

  • HDRP 8K

  • HDRP 4K

  • Replacement Materials for the naked version

  • Prefabs ob both versions, with animator/anim on it

  • Plain scene with both vehicle prefabs (no postprocessing)

  • Animation from video, without 360 rotation, included

The raytraced screenhots where made with D5 Render.

The two videos are renderings from Unity Built-in with my screenspace filters, AO, radiosity, bloom and graded, which are not included.

TIP: Use animation rigging to IK the vehicle for comfortable animation/real-time usage!

8x Materials in total for each vehicle

  • 3x Replacement Materials for naked version of the vehicle

  • Fully rigged vehicle prefab, with animation

  • Scene with both vehicle versions

TIP: I never use the AO maps, as it does look much better to use a small 32x32 black picture as a whole AO map for all materials. In the video I use exactly such a small squared black picture in all materials as AO map, with 80% coverage! Only then you get the proper depth! The AO maps are included, but I really advice to try your scene with such a small black picture, put it on all AO maps, and you will see you get more depth on the vehicle! The built-in rendered videos are done this way! Same counts for URP! Not HDRP!