I am looking at creating a frontend for my c++ project . Normally we aren’t expected to do this but this being part of my master thesis work , I thought of making it bit more extravagant . The aim is to create a drawing space where the user can draw a couple of shapes (regular and irregular) and the program is capable of extracting their dimensions and separation between them . I wanted to know if unreal would be a good engine to do that . I understand some people telling me that Qt and other widget is sufficient since there is no major physics involved but with unreal I can add in other cool stuff easily which would take ages to code by hand.
Regards
Aakushti