Software using unreal

I am looking at creating a frontend for my c++ project . Normally we aren’t expected to do this but this being part of my master thesis work , I thought of making it bit more extravagant . The aim is to create a drawing space where the user can draw a couple of shapes (regular and irregular) and the program is capable of extracting their dimensions and separation between them . I wanted to know if unreal would be a good engine to do that . I understand some people telling me that Qt and other widget is sufficient since there is no major physics involved but with unreal I can add in other cool stuff easily which would take ages to code by hand.

Regards
Aakushti

Unless you already know UE (and it sounds like you don’t) or really want to learn it, it is probably not a good idea. Yes, it is very powerful and flexible but it is also a massive piece of software to learn and what you describe is not one of its core functions and thus not trivial to implement.