I just wanted to touch base with the community here. Wondering if there are any gurus or mentors that could occasionally see my updates on a thread and give guidance or next steps. I can scale pretty quickly if given enough refined detail.
Sounds crazy. It’s a massive world to get into though, I’m interested in World Creation, Games Development, and architecture.
I could probably buy some assets if needs be, put a little funding behind it. Always invest in yourself, right?
Bit of background about me: My name is James, I’m 28 and a senior software engineer for a company in the UK. I’ve got full stack experience. I like to play squad lead in Hell Let Loose
Hopefully hear from some of you guys soon!
And if not, thanks for reading this post and hope you’re having a great day
I do actually have a quest 3 to work with, I’ll definitely check those links out, thanks!
So what PC specs do you think is worth while for rendering and games development. I’m currently sporting a 1080ti with Ryzen 3800x.
I haven’t actually started yet, I’ve just seen many videos in the past & I know it’s a skill I would like to have & enjoy doing once I’m there. I’m going to get started learning basic principles & want to kind of work out a roadmap.
^This^… Very much this (own one ). Here’s a rough approximation of hardware needs:
1000 Series - Early UE4 (4.18)
2000 Series - Later UE4 (4.27)
3000 Series - Early UE5 (beta / preview)
4000 Series - Later UE5 (current)
There are some exceptions to this if you do a search in hardware threads. Where lower or mid-tiered 4000 series are completely over-hyped / overpriced, versus higher 3000 series, that offer far better value for money right now. But as a marker the table offers a starting point.
@Breadytoast - Why not use some of those full-stack GBPillions to treat yourself to a beast like a 4090 or something similar? BTW: What does full-stack mean anyway? You know, when its sitting at home on the sofa maybe, watching Mr Bates vs the Post Office or something…
Tech jargon has become so crass, its now almost full-on CULT like. Scrum / Agile, hello??? Maybe its useful for getting past adversarial CV / Resume AI filters though??? But it kinda feels like a bit of a scam for tech outsourcers to overcharge some of their corporate clients.
Nice man! You should for sure be able to get started with that. If your card is chugging just reduce your scalability to High or Medium and stay away from vegetation which takes alot of GPU. I have a 3080 / i9 29000k and I’m running Unreal 5.3 no problem.
Not really a fan of ^THIS^ fwiw… It may work, but it has a nasty side-affect. In many versions of the editor, it forces an immediate full-shader re-compile without warning, which can be a lengthy PITA process which prevents you from doing any real work in the meantime (especially if you switch over, then try another, and then back again). Same with switching between DX12 vs DX11 iirc. A 1080Ti with DX12? Its going to cook itself, if it can even manage it.
Also, when you’re starting out you often have lots of 3rd-Party marketplace packs all in one project as a jumping off point (easily hundreds when you include all the freebies). These are usually all separate assets with their own unique meshes and materials. And there are some really heavy assets in there too like all the Megascans stuff. And you’re opening up and closing things rapidly looking for the right assets to get started with. Slow workflow.
Lowering the quality also gives you no reference point about where the scene is at. So its better to just CAP the frame rate instead imho (t.maxfps or whatever in the console window) and stay on Epic settings for as long as possible in the beginning at least. So you have a better idea of where the scene is at, or just work with Realtime OFF in most of the Editors.
^This^… As was hinted already… Stay well way from vegetation especially Megascans at the start anyway, unless you just have to have photo-realistic cinematic scenes with lush forests.
The GTX 1080ti ist acctually a really good Card to start with. Lumen works too. Use unreal’s build in upscaler to get good Performance boost and decent AA on top. If you do that you can easily run most of your scenes at 60 FPS+. Most probably 80-100fps @ 1080p If your Game ist Not AAA quality. I worked with a GTX 1070 and With the right upscaler it ist possible to hold 45- 60 FPS at high settings which was really decent (dx12 + Lumen + nanite+ 30-40 enemy ai moving at the Same time on Screen and all Texturen we’re 2k) GTX 1080 ti is idk around 40% faster ? You can do a lot with that For sure…