Hi, I recently got the surface book 2 and now experiencing issues with the large resolution.
My game has a lot of UMG widgets. Most of them scale and calculate the position fine but my software cursor widget is acting weird. Both position and scale is off. Is there an option that I’m missing somewhere?
Any chance you’ve found the solution?
Did you guys found out what was going on with the mouse cursor in the end ?
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Yes, it’s a bug in UE4 and it’s fixed in 4.21.0-Preview1. I have cherry-picked the fix to my own custom fork (based on 4.20.3) and it’s worked correctly now: