Software conflict with Unreal Engine & ASUS Aura Sync.

I have been having problems with my VR tracking since the Oculus Core 2.0 upgrade which occurs while the ASUS Aura RGB lighting software is running but I ended up adding in the ASUS Aura Terminal controller which has eliminated nearly all stuttering tracking problems except for one.
If I run any Unreal Engine software or games while the ASUS Aura software is running I get massive performance drops to unplayable levels. This is after several months of software re-installations, un-installations, factory resets, hardware upgrades, trial, error & the process of elimination.

Unfortunately I don’t think I have a lot of games outside of VR that runs on the Unreal Engine & I’m not sure if I currently have any installed at all in order to test the conflict in a more common PC environment but I can say with certainty that it is definitely there in VR, even with the lowest settings & it is very important to have a smooth performance with high frame rates in order to prevent migraines, sickness & seizures.

I have also sent this report to ASUS concerning this matter as well but perhaps as the software developers it might be best if you both get in contact with each other to find a resolution on the matter. I don’t think I can tell you much more than what I already have.