I’m doing some tests with UE4 using Autodesk Softimage to export my character into UE4.
The process is still the same as shown in my tutorials in the signature.
Unfortunately looks like when I try to import my skeletal mesh I have a generic error ( well, import failed ) and seems that UE4 doesn’t like my rig, so I would like to know if there is a way to know why I can’t import my skeletal mesh into UE4.
Do I need to look at the rig hierarchy in Maya? or there is a quick way to know whats wrong?