Soft Reference in Blueprint return null if referencing actor loaded from Runtime Data Layers

I have soft reference to actor, that is in Data Layer. On some point I load it with data layer subsystem using “Set Data Layer runtime state”. But after resolving soft reference always return null. I do some test and it’s always return null, even if Data Layer is set to be activeted from the start (in editor). I see loaded actor on map, can interact with it, but soft reference is still returnin null after resolving.

Does anyone have same problem? I think this is bug in Data Layer System.

I’m seeing the same thing. Also “Is Valid Soft Object Reference” returns true no matter the state of the runtime data layer (unloaded, loaded, or active).