Soft Object References Question

Thanks for the response! Yeah, I’m thinking that the hard reference is empty maybe it’s ok?

I’ll check out the size maps to double check, thanks.

I use interfaces a lot. They still need an object to call them on so that’s fine for the player as I can use Get Player Character for example. But for an interactive object once I’ve identified it I might need to access it again later which is why I had a hard reference variable. I wonder is it better to make that variable a generic actor (instead of my interactive object BP) so it won’t have as many additional variables to store in memory and then I just call the interface on that generic actor?

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