Hi there! Im trying to implement a ‘soft checkpoint’ system in my little game, but having some trouble.
What I want to happen:
The player overlaps a trigger box which sets the ‘Spawn Transform’ variable stored in the game mode, then respawns the player at the checkpoint whenever the player dies. If no checkpoint has been reached, the player will respawn at the Player Start.
Currently it seems like only the second checkpoint is working and its the only one I respawn at, even though I already overlapped the first one. I have been looking through my code but I cant seem to find what is causing this.
Greatful for any help!
Soft Checkpoint blueprint:
Respawn / death zone blueprint: