Hi forum!
I’m trying to create a steak in Unreal 4 that I want to have flop around and be soft and squishy. I’m sure there must be some sort of physics simulation I can use to pull this effect off.
I’ve seen the famous Meat Cube for Unreal 3: so I know it existed! But does it exist now, in Unreal 4?
So, a pretty simple question: I have a static mesh without bones and I want it to deform using simulated physics as if it were a floppy object, like character ragdolls do, but preferably without the need of using bones to achieve this.
Is it possible?
Thank you,
Shrooblord