Soft-body actor gravity (SOLVED)

So, I’m trying to make these “cell-like” actors in Unreal 4, and the way I created this, I was hoping these actors would squish together without destroying it. But on the other hand, the problem I’m trying to deal with is that when I start playing it, the actors start “melting” for a lack of better term, and when I use Linear damping, the soft-body physics just up and vanishes. Like this:

Here’s the physics settings that I’m using across ALL actors:

If anyone can give me a few pointers with this, I’d appreciate it. Thank you all in advance.

Got it. Nevermind.