I’ve got this weapon mesh I’ve attached to my character mesh via a socket. The character mesh is a typical lower body/upper body setup using layered blends by bone and an aim offset. For whatever reason, my weapon is snapping to the position the socket would be in if only the lower body animation was being played, instead of the final blended position. Does anybody know what’s up with that? I haven’t run into this before, and I’m stumped. I’m using 4.25.