I have been working on laser vision but can’t seem to limit the rotation so it didn’t go behind the player. I have a head look where the camera is pointing control rig and I socketed the line trace and lase effect to the head, hoping that if the control rig limits the turn, it would limit the rotation of the line trace, but no. I have tried pitch and yaw camera manager settings, which sort of works but it affects the laser direction. I have don’t want to use orientation character movement because it then stops the head control rig from working.
I have created guns where I use a trace and spawn a projectile and aim follows the camera, and the line trace doesn’t leave the socket. But I socket to the head and it goes right through my characters head. I don’t understand.
ANY IDEAS?