My game is a FPS. i have the arms and the weapon seperate. i am using the arms as my character mesh in my character blueprint. i have already figuered out how to get the gun to sit in my players hand, but i have two questions:
- how do i get the fingers to wrap around the gun?
- how do i make it so that when i fire, it plays the animation to move the hands AND the gun (due to recoil)