My game is a FPS. i have the arms and the weapon seperate. i am using the arms as my character mesh in my character blueprint. i have already figuered out how to get the gun to sit in my players hand, but i have two questions:
how do i get the fingers to wrap around the gun?
how do i make it so that when i fire, it plays the animation to move the hands AND the gun (due to recoil)
That’s exactly what you are looking for, because it’s a common technique to do such stuff (e.g fingers to a trigger, hand around weapon, feet on the ground), but you could also fit it in your 3d program -> you will have to reimport it several times (for every weapon you will have to do that).