I have this actor:
The mesh itself has two sockets:
So I was thinking any of the following scenarios are possible?:
(Assuming I have reference of Scene Component [Which is this actor] reference).
Scenario is that new Scene Component is being spawned beside existing one (Building road).
- Find socket “road_end_socket” location of Scene Component and transform new Scene Component same socket to that location (thus snapping them to each other).
or
- Get spline end of existing scene component and snap new scene component spline to the existing one?