Hi,
i’d like to send data in a struct or at least some int values from Unreal tcp to my c++ software.
Now I see all sockets here taking a FString as an input message. How to get my struct or int sent?
How to get the struct to the TCHAR* or uint8*?
If you are sending the data from UE4 to an external application you will have to look into how the serialization works and make a similar function in your external application in order to deserialize the data though.
Alternatively you could serialize the data by yourself using some kind of csv format or json.