So if memory serves me correctly in EU3 You make your sockets on your skeleton character model, you then attach a skeletonized item to it. You then could adjust the item orientation and xyz in relation to the socket. Then you could bring in another different item and adjust it to the socket again with its own customer settings. This would make each item you adjust customized around the socket. If I remember the socket stayed in its place but the item could be moved around that socket. The kicker is each item had a memory of how you oriented it.
This way when the item was spawned it would be oriented correctly amongst different items.
Now in UE4 I can make sockets and even select preview that item in its socket. However I do not see an option to move the items orientation to the socket without moving the socket. This makes me nervous because if I move the socket so the orientation lines up correctly for a shovel lets say then when I spawn a bottle its going to be floating in mid air?
Do you follow me? am I wrong? Granted I haven’t done a whole lot of testing yet but I was hoping someone could save me a lot a of time doing that. My concern is how to get different items to all line up out of the same socket? Or will the socket automatically move where needed to each item. Where is the memory kept etc?
Thanks in advance