Socket not respawning with Character

Hey,

So I have a Character respawning after following this tutorial: https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/

However on the mesh is a socket, in the Shoulder for some Shoulder Armour. This however is being left behind where the Character has died. I have it attaching via blueprint on BeginPlay but how can I make it re-attach after a respawn?

I have tried using the Custom Event that has been created to trigger a new spawn trigger but that does not seem to work.

Thanks.

Nevermind I was being silly. The Static Mesh was not set up as a permanent socket. Fixed now.