Hello,
I have a little problem with my weapon socket in my game.
I have a socket attached to my hand in the skeleton.
I added a preview asset to the socket to see if the weapon is in the right location. And then, I use a specific animation in the viewport to see how it renders and see that it was perfect.
The problem is that I have many animation packs from the marketplace and when I try on different animations (from other packs), we see that the location of the socket is not correct for this animations.
Is there a way to solve this ?
In fact, when I move the socket for one animation, it moves for all… So how can I do to use all the animations I have without having problems with socket locations like this ?
Here is an example of how it renders with a pack :
And here how it renders with another pack (without changing the socket location) :
Thanks a lot for your help.
All the best