Is there any way to get the location that a socket would be in without an applied IK?
I am applying an IK to a hand bone to align it with a surface in worldspace, but I want the animation to continue relative to the IK. It works automatically with a bone space IK but I want to be able to use a world space IK for ease of calculations.
Rewording of Get predicted socket location - Character & Animation - Unreal Engine Forums