FEATURE REQUEST -
First off I’d like to say that I love this plugin. it is well worth the $29 you have listed! Authentication with Facebook has never been easier!
So I wanted to build up a UI - and use the facebook profile image as an avatar image for our game… however I’m unable to do so with this plugin. I’ve spent the past 2 days going into C++ examples of cURL library, and downloadfileurl methods only to be drawing ALOT of blanks…
What would your suggestion be to the following workflow - unless there is a better method of accomplishing this?
1: Getting the url link for the profile picture using your plugin’s “GetProfileImg” node
2: downloading & storing the url image onto the device’s storage
3: ultimately setting up a parameterized 2dTexture that will use this local file asset as the image
Again - great work with this plugin! Happy as a clam