Hi,
I’m new to UE4, C++ and the industry in general. I’m most familiar with Blueprints, I’m a visual learner and I like the format it makes sense to me, mostly.
My question is, would it be possible to create a social media-ish platform with UE4? I noticed that you could package your game to IOS, Android, HTML5, and I’m just thinking this would be a great way to make a content platform for my Dad for his illustration/artwork. Kind of like instagram, or iFunny (if anyone is familiar.)
I’m going through networking tutorials but it’s more for 3D game bandwidth control. I’d have to create my own login/user system for registration and host the content (comments, profile setup, content) as well. And I guess if it IS possible what keywords do I need to know in order to find the tutorials online on how to reverse-engineer this really in-depth engine to doing some simple stuff, mostly through the UMG.
-Finesse