Hello!😁
👍 Some information
Low poly model.
Rigged with Epic Skeleton.
The skeleton from UE5
Easy Color change
Completely modular
The model has a facial animation
📑Detailed information
Animations:
7 demo
17 custom:
Attack x5
Idle x2
Dead х2
Walking - F, L, R, B
Hit x1
Jump x1
Run x 2
Blendshapes:
52 ARKit Face Blendshapes
ID Maps for change color via material instances for:
Armor
Beg
Bones
Body
Chest strap
Eyes
Gloves
Hair
Head
Loincloth
Metall
Mounth
Rings
Ropes
Scarf
Teeth
Trouser
Textures:
4K PBR Textures(tga)
71 textures
Materials:
Master Materials: 7
Materials Instance: 41
Other materials: 2
Polycount:
💪 Full body:
Verts: 32 277
Faces: 23 953
Tris: 47 156
🏋️Full optimized body:
Verts: 31 267
Faces: 23 003
Tris: 45 267
✍️ Only body:
Verts: 8961
Faces: 6962
Tris: 15 470
🪄 Optimized body only:
Verts: 7951
Faces: 5768
Tris: 13 570
Additional bones that are added to skeleton:
Tail1, Tail2, Tail3, Tail4, Tail5, Tail6, Tail7, Tail8, Tail9, Tail10
Loincloth, Loincloth1, Loincloth2, Loincloth3
Belt1, Belt2, Belt3, Belt4, Belt5
Jaw1, Jaw2
Tong2, Tong3, Tong4, Tong5
Ears, Ears1, Ears2, Ears3, Ears5, Ears6, Ears7, Ears8
Modularity:
The model is modular, you can remove or add various parts of the character, including to optimize or eliminate the intersection of the body with clothing
Physics:
Project includes configured blueprint with standard UE rigid body bone-based physics
💌 If You have any questions or encounter any problems during use, please contact me by e-mail.