Low poly animated game-ready character
If you want to see more animations, let me know. Messages are open, ask anything you want.
Hello!😁
👍 Some information
Don't forget to enable/disable EnableRootMotion
Low poly model.
Rigged with Epic Skeleton.
The skeleton from UE5.
📑Detailed information
Animations:
23 custom:
Attack x6
Idle x3
Dead х2
Fly x4 - Back/Forward/Left/Right
Fly gethit x3
Fly Fall x1
Fly Idle x1
Fly TakeOff x1
GetHit x2
Idle x1
Walk x2 - Back/Forward
Textures:
4K PBR Textures(tga)
35 textures
Materials:
Master Materials: 3
Materials: 12
Polycount:
💪 Full body:
Verts: 22 090
Faces: 22 742
Tris: 43 538
Additional bones that are added to skeleton:
Head (Eye, EyeLid1, Jaw1, Jaw2, Spittle_1, Spittle_2, Spittle_3, Spittle_4, Spittle_5, Tong_1, Tong_2, Tong_3, Tong_4, Tong_5, Tong_6, Tong_7, Tong_8, Tong_9, Tong_10)
Body (Chain_1, Chain_2, Chain_3, Chain_4, Chain_5, Chain_6, Chain_7, Chain_8, Tail_1, Tail_2, Tail_3, Tail_4, Tail_5, Hand_l2, Hand_r2, Wing_Ray_01_l, Wing_Ray_02_l, Wing_Ray_03_l, Wing_Ray_04_l, Wing_Ray_05_l, Wing_Ray_06_l, Wing_Ray_07_l, Wing_Ray_08_l, Wing_Ray_09_l, Wing_Ray_10_l, Wing_Ray_11_l, Wing_Ray_12_l, Wing_Ray_13_l, Wing_Ray_14_l, Wing_Ray_15_l, Wing_Ray_16_l, Wing_Ray_01_r, Wing_Ray_02_r, Wing_Ray_03_r, Wing_Ray_04_r, Wing_Ray_05_r, Wing_Ray_06_r, Wing_Ray_07_r, Wing_Ray_08_r, Wing_Ray_09_r, Wing_Ray_10_r, Wing_Ray_11_r, Wing_Ray_12_r, Wing_Ray_13_r, Wing_Ray_14_r, Wing_Ray_15_r, Wing_Ray_16_r)
Physics:
Project includes configured blueprint with standard UE rigid body bone-based physics
Additional information:
"ModelingToolsEditorMode" is included in the project, if you don't need it, please delete it.
💌 If You have any questions or encounter any problems during use, please contact me by e-mail and Telegram.