So you assign the player controller in the blueprint of the GameMode / gameInfo , what if i want to do it from code ? just like in UE3 you used to do with default properties.
Neongho you should read through all my Wiki tutorials !
You’d answer a lot of your questions that way
I have tutorial on your exact question here:
UE4 Wiki Link: Linking Game Mode to Player Controller Class
Yeah i just found out the third person blueprint one, i guess that , that can give me the fundamentals , because i got to add my game mode , even override some functions and try stuff , but when i assigned my pawn , nothing moved or anything.
I don’t know what function to touch in order that it moves, or why it doesen’t move, i guess that your tuts will help definitively.
Thanks your post definitively helps