So what did brought you to game development (and UE4)?

And about blueprint system, its so good we decided to not bother with C++. Granted commenting C++ would be much easier. There are problems that are better solved in C++ than blueprints. But we try not to make game that requires C++ (like minecraft clone or MMO). Moment one really needs C++ and works in tiny team (like 2-3 coders), he/she needs to rethink scale of project vs size of team.

Interfaces, dispatchers and components, when all that is correctly glued together all is left to do is drag and drop components on actors to get desired behavior.

What brought me to game development?

Well that’s easy. It was UE4. I’ve been waiting to get the opportunity for many years to have tools available to me to create games at the AAA level. Engines that I looked into in the past just didn’t cut the bill so I waited. When UE4 was announced to the public I jumped on and haven’t looked back.

However the seed was planted many, many years ago when I was pretty big into the Jedi Knight Dark Forces modding community where I developed my 3d/texture and level design skills.

i took apart my nintendo 64 to try and solve how games were made when i was younger …oops. so i blame nintendo for making me wanna try making games.

but UE4 really started it and it was by chance. the day UE4 came out i just happened to have googled it and found it was just released not even a few hours ago for $20. i had exactly $20 in the bank. i have no regrets :slight_smile:

its funny my account # for the forum is 98 because i joined so fast Dx

Quite general stuff - love for art, weird/spooky humor ( say, Goblins <3 ) and lack of PvP MMORPGs - better to say, the desire to recreate some old and gone ones.

Uhh i like to make games lol

Videogames are both my hobby and my work. I work in the industry for quite a long time, and since I decided to try myself as an individual game developer, UE4 was obvious choice. Because it’s powerful, user-friendly, and doesn’t require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :slight_smile:

I was seven and my grandfather told me I was getting a computer. It turned out to be my fathers and two uncles Commodore 64. He told me I can make my own games and gave me a book on how to program video games. Ever since, I’ve been developing games and game engines.

p.s. the best way to say you’re going to play a video game is “I’m going to go study Art.”

Started very early on by mapping/modding Doom and was always interested in how games and especially environments were built.