So figured out a way to make a collision that’s almost the same shape as the attached skeletal mesh, but the skeletal mesh moves around the root point and the collision mesh as root can only be moved with the root.
So figured if I replaced the root mesh with one that’s in the right position for the animation that could work, google’d found some post that said it is possible with some code.
I tried replacing the root mesh while the pawn was in play but I could not get it to change, So Is This possible and if so can some one post some code examples on how, please HELP!
Thanks