So uh… what is PARADIGM about?


Posted by: 0102-0451-7984

Hey everyone, just a quick lore update (not that anyone asked, but Legal says we need “context”). Here’s a very short version of how we got here:

So, there was this small company. Totally harmless. Artsy tech stuff. Dimensional color-mapping, projection-based interior design, gallery-grade spatial rendering… you know, the usual underfunded scientists banging their heads in the hopes of progress.

Things weren’t going great. Investors got twitchy.
Deadlines got weird.
Someone thought it would be a good idea to taste test a failed experiment and shortly after discovered that hitting a wall hard enough, you phased. Like—actually phased, into an apparent dimension wrapped in our own

Anyway, next thing you know:

All the lab walls are “strategically reinforced.”

HR disappears.

Interns wear armor.

Training simulations have leaderboards.

No one’s calling it a “militia,” obviously. That would be ridiculous.
We’re just… “defining humanity’s future across multiple parallel render layers.”

So yeah:
4-player free-for-all.
Jump hard, phase fast, and maybe—just maybe—save whatever’s left of us.

Internal motto: “Fail upward, break through.”
Please don’t leak this post.