So this is my first time playing a game ("Aven colony") and once i load up any tutorials or sandbox it shows me a error and crashes

this is the full thing:

LowLevelFatalError [File:D:\work\b588213da46187b5\ue4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 981]
GameThread timed out waiting for RenderThread after 30.00 secs

KERNELBASE.dll!0x00000000DFAD466C
AvenColony-Win64-Shipping.exe!FOutputDevice::LogfVA() [d:\work\b588213da46187b5\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
AvenColony-Win64-Shipping.exe!FDebug::AssertFailed() [d:\work\b588213da46187b5\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
AvenColony-Win64-Shipping.exe!GameThreadWaitForTask() [d:\work\b588213da46187b5\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:985]
AvenColony-Win64-Shipping.exe!FRenderCommandFence::Wait() [d:\work\b588213da46187b5\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:1014]
AvenColony-Win64-Shipping.exe!FEngineLoop::Tick() [d:\work\b588213da46187b5\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3278]
AvenColony-Win64-Shipping.exe!GuardedMain() [d:\work\b588213da46187b5\ue4\engine\source\runtime\launch\private\launch.cpp:166]
AvenColony-Win64-Shipping.exe!GuardedMainWrapper() [d:\work\b588213da46187b5\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
AvenColony-Win64-Shipping.exe!WinMain() [d:\work\b588213da46187b5\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
AvenColony-Win64-Shipping.exe!scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
KERNEL32.DLL!0x00000000E12F54E0
ntdll.dll!0x00000000E224485B
ntdll.dll!0x00000000E224485B

also, I have also tried reinstalling the game or doing the verify thing on the luancher.
the specs are enough to run the game at high quality.

You seem to be in the wrong part of the internet; this part deals with unreleased, in-development stuff only. Once the game is out, we don’t want to hear about it ;p


Instead, considering reaching out to the game community or the devs in their Forum, Reddit, Discord, Facebook, even Steam and so on.