Apparently if you attach an actor to a socket all of the its collision information gets ignored. From what I have read no sweeps are performed on child actors.
Like WTF? My entire idea revolves around manually reloading a gun in VR. I need the gun, attached to a hand, and the magazine, attached to another hand, to collide with each other. But as soon as I attach anything to a hand their collision stops working.
Does anyone know a blueprint work around, fix or has a dev post saying they will add a feature that is 100% required for VR.
For those that say it is unimportant.
How would you attach a baseball bat to a hand and let it hit, well, anything?
Unity allows this, maybe that is why most VR projects are on Unity?