So in baked environment with diffrent material I want to capture the loudness data as player move around in environment with diffrent material . plugin or function that can help capture loudness ??
I don’t have many specifics, but I believe using “Physical Materials” would be the way to go. In your character logic, you can check what type of Physical Material is underfoot and make events from there.
This might be a good start: https://www.youtube.com/watch?v=LPtDqsMFFys