This is the code I’m working with, its kinda put together like a paused menu. I’m very new when it comes to Blueprints any help would be great thank you.
When the player walks into the trigger box the game will pause and ask questions. That all works but the mouse you can’t see and I can’t walk back over there. The Trigger box I guess deletes itself after the first go.
you have the hide cursor during capture box checked on the Set input Mode Game and UI node which should help with mouse. and you are only showing when your Boolean is false but your setting it to true before pause, so second time it is set to true and wont show, you will need to set it back to false somewhere, my suggestion would be to set it false on endoverlap event for your triggers.