So I’m someone who was, not too long ago, a big advocate of the Cryengine. I mean I use to tout this thing like it was the holy grail of engines, buuut then Crytek released their EaaS Subscription model and I quickly did an about face. It has nothing to do with the fact that I had to pay for the engine I mean I’m paying more than double for UE4. It was the lackluster support of the engine, limited documentation and tutorials, and very little community generated work coming out from people using the SDK. It just doesn’t seem to be indie friendly. The main thing that kept me attached to Cryengine was the trakview editor as it was very straightforward and fairly powerful in what it could do. The main thing that frustrated me? The **** material editor if you can even call it an editor. It was more like “Input diffuse, normals, and spec maps. move sliders to your liking.” Very little control over what the material does.
But what broke my back was EaaS. The fact that it was basically the Free SDK with PBR(Physically Based Rendering) added in. Mind you, PBR is very cool, but without the ability to code shaders of your own and with a limited material editor it leaves much to be desired. I paid that 9.00 ONCE and was disappointed within the hour. 2 Hours later I cancelled my sub and haven’t touched the engine since. I’ve been engrossed in youtube videos getting the basics of UE4 down. I’m looking to make an awesome RPG. If anyone has any tutorials that can point me in the right direction that’d be awesome.
Epic just had the better package and it was delivered so expertly.
P.S. Crytek put the engine on steam. I mean…c’mon man!