Hey @MisTiKa_1!
It’s a bit hard to tell what’s going wrong with what you provided. Which part are you having trouble with? Are your nodes not working? Or are you having trouble having it activate every 30 seconds? Is this an issue a timer will not solve?
Any additional information or specifics you can provide may go a long way in solving your problem.
So what I would like to do is that SpawnActor_JumpBoost_Pickup To spawned every 30 sec not when branch does randomly. I tried Timer but it didn’t work
Hey @MisTiKa_1!
Would you mind sharing your blueprints where this is implemented? It could be where you are calling your event that is the issue, but it looks like it also built in here. Are the obstacles working correctly when implementing this? Or is the entire thing broken?
If there are any blueprints or more context you can share that would help a great deal.
no that is all my obstacles blueprint it is working just fine but I want to add a timer for booster spawn beacuse it is spawning too much and bugging out
Hey @MisTiKa_1,
If this is how you spawn all of your obstacles and boosts then why not have a variable that when true fire off a custom event that takes in the transform then spawns your boost and sets that variable to false for 30 seconds with a timer or delay?
I hope the above points you in the direction you need.
So I created New function with name CanJumpBoost made it like is is in your sent picture but it is not working
Hey @MisTiKa_1,
Do you mind sharing what you have done so far? Otherwise, it will be extremely difficult to tell how your blueprints are working.
Any additional screenshots or specifics you provide will go a long way.
Hey @MisTiKa_1
The part that needed to be shared was how you implemented the delay or variable in your blueprints. That is going to be what is important to solve in this scenario. Do you mind sharing what that looks like in your blueprints as well?
I solved it thanks for the help you did for me <3