i want to make a hidden object/trap detection radius that the player can search for using a input key that will search radius around the player for any hidden objects.using a value for both the player and the object. where if the player value is higher then the object value they can detect the object. then if the player can detect object can they interact with object (unlock/disarm) again using a value for both player and object. do i use eqs or BP OR BT/BB? thank you for the help
I have no idea what eps or BT/BB are, but BP yes.
Each item could be a BP. It only needs to hold the mesh and a variable ( the value of that object ).
When the player hits the key, you can do a sphere trace for objects to which objects are in the vicinity:
Hey Slowkilling, my goto for “ue4 howto” questions is Youtube.