Hi guys, I’m prototyping a level and I need some pipes and some simple shapes with curves in them. However I’m having trouble figuring out what to use. BSP’s are nice with collisions, but they get all screwed up (even after I align the vertices with the grid) so I have to fill them up as a mesh (kind of a shame the mesh doesn’t have the same collider though). Anyway here what I need to do:
Make a surface with a curve cutting into it (I did it with a box and a subtractive sphere that I scaled to stretch, but that broke geometry and rebuilding didn’t solve it) and also make a simple pipe. How do I bend a cylinder? I mean, in geometry editing mode I see there’s a create button, I assumed it was for a vertex but never managed to make it work (is it only for the orthographical views?). I read through the documentation but I couldn’t find a breakdown of the geometry editing mode and how to use it. I mean there are some weird things, like cutting a brush with the spacebar o.O
Is there any way to make a spline like in Max and extrude a cylinder around it?
Any help on the matter is appreciated, I did a lot of google-ing but I can’t find the right source to read from. Thanks in advance.