I set up a destructible mesh in my game which is working fine in the editor, but when deploying to Android the destruction effect is not present. I read some posts from devs dating back 2-3 years now, stating destructible meshes were not supported on mobile.
Is that still the case? The power of the average mobile device has increased substantially… In fact I do most of my development on a more portable laptop that lacks a dedicated video card, and needs to have texture quality toned down in the editor…yet the addition of the destructible mesh did not cause any issue in PIE. My phone is better equipped for rendering than the laptop I do most of my development on, so I don’t see mobile hardware as a major constraint anymore.