so, after I moved my project to an external hard drive; upon opening the project it’s just blank.
Any ideas on how to fix this? I’ve been looking online, but none of the video’s I came a crossed didn’t helped in any way.
so, after I moved my project to an external hard drive; upon opening the project it’s just blank.
Any ideas on how to fix this? I’ve been looking online, but none of the video’s I came a crossed didn’t helped in any way.
Do you have any messages in the Output log that could indicate the problem?
It looks like your assets (meshes / textures etc) were using absolute paths. So when you moved the project to the external hard drive, all the references were lost. You may have to go through and relink everything which can be quite a painful task.
First of all, make sure your assets are embedded in the project and not imported as “linked”. This will mean that the uassets are pointing to locations outside of your project, so when you change the project location, the project can no longer find those links.
If the assets are embedded and you still have access to the original project on your hard drive, try following these steps.
Backup your project.
Right-click the content browser in the editor and select “Fix up redirectors”. If there is a path issue, you might see it here.
Create a new project on your external hard drive with the same name as the project.
In the original project, right-click and migrate all of your assets across.
Hopefully, this way all the assets will retain their references.
Good luck
Alex
Thank you, I’ll try doing this set up; on another note I did try loading it from the original file which is still on the main hard drive, but it still shows up with this problem. Should I just try this one both of them or? what are your thoughts? {Thank you again}
Update: I decided to create a new project and the exact same thing happens; The map not loading and it having a black screen.
update2: also when I click play. everything is perfectly fine with the project and new ones. but not on the editing.
Hi Amartious
I did try loading it from the original
file which is still on the main hard
drive, but it still shows up with this
problem.
This indicates the problem is with the project itself. For some reason, your assets have lost their references.
Unfortunately, it looks like you have two options.
If you’re lucky, it might be just the master materials that have lost its references, so it could be a quick job.
If you move any of your assets around, make sure you always fix up the redirectors.
There could be something else going on, but from my experience, it is an assets link error. Maybe someone else could offer some other suggestions.
Good luck
Alex
Sadly nothing pops up.
This would also cause new projects to be like this as well?
It entirely depends on how you’ve initially imported your assets and how they are linked.
I have a similar problem, I migrated a level and all connected assets. the new project has all the meshes greyed out in the outliner panel with (unloaded) after each asset. The editor viewer only contains a basic plane with no meshes. However, the world partition tab shows that it knows the location of each asset. Also the level does play in the game mode, just not working in the Editor. I tried “Fix up redirectors” but not sure it did anything. Any suggrstions? Thanks