Snowfall Storytelling Plugin - Story and narrative flow control

Update 6
(2020-06-12)

Lexer at Runtime

  • It’s now possible to parse ‘Snowfall Script’ source files or strings into a ‘Script Object’ during runtime. It’s not restricted to Editor anymore

Special tag #mute

  • Hide ‘Dialog Box’ until next dialogue

Better Story Flow Control

  • Story flow is now managed by the Scene object (Proceed, Wait, Interrupt)
  • Add macros to evaluate story flow state in Blueprints

macros.jpg

Story widgets now have a reference to their owner scene

Default ‘Dialog Box’ and ‘Player Options’ rollback buttons were merged into one for better user experience

Fix an issue that prevents the use of the ‘Not Equal’ logic operator (!=) with Boolean variables