Update 6
(2020-06-12)
Lexer at Runtime
- It’s now possible to parse ‘Snowfall Script’ source files or strings into a ‘Script Object’ during runtime. It’s not restricted to Editor anymore
Special tag #mute
- Hide ‘Dialog Box’ until next dialogue
Better Story Flow Control
- Story flow is now managed by the Scene object (Proceed, Wait, Interrupt)
- Add macros to evaluate story flow state in Blueprints

Story widgets now have a reference to their owner scene
Default ‘Dialog Box’ and ‘Player Options’ rollback buttons were merged into one for better user experience
Fix an issue that prevents the use of the ‘Not Equal’ logic operator (!=) with Boolean variables
