Snowfall Storytelling Plugin is an Unreal Engine 4 code plugin. It provides story and narrative flow control for RPGs, visual novels and other story driven games. Including player choices, story branching, story conditions and more. All of that through an easy to use screenplay style language.
Snowfall Storytelling Language
Using a simple set of story writing rules, that includes essential functionalities, like conditions, choices and branching, game developers have a powerful, yet simple, script language to work with, made with game writers in mind.
Writers can create ‘.sf’ plain text files that can be later dragged and dropped it to the Engine Editor to create a Scene Script asset, used by a Scene Actor to play the story.
UI designers can create their own Background, Dialog Box and Player Options Widgets using UMG full power, just by extending the base classes.
Programmers can run their own custom code during a story, by extending the Scene Base class and adding new functions to it, either with Blueprint or C++.
- New “Scene Script” asset type
- Easy as drag & drop
- Full Blueprint and C++ support
- Easy to extend
View our Documentation Page for more.
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