Interesting video from GDC to compare engine workflows. It looks like Massive are also using a Blueprint like node system for their game:
Seems like visual scripting is all the rage these days It actually makes sense, if you have the programmers working less on the gameplay (since the artists can handle more of it) and more on the rendering, bugfixing, etc., it seems like you would end up with a better result.
On another note, I never understood why they advertise their engine if they don’t plan to license/release it.
I disagree. Seeing these allow Epic to see what features we want and even allow devs on here to make plugins that add the features.
One cool feature I like in that video is the ability to build a full multi-story building with a few drags of the mouse.
You also can’t license or download Snowdrop, so this is just for checking out features.
Yeah, it’s always good to see what the other guys are doing. And a healthy dose of competition is not a bad thing
If read this forum’s description it reads…
“General discussion about the game industry and the Unreal Engine community.”
So discussing other engines and the game industry in general is perfectly acceptable. The Unity forums have about 7 threads going on about different engines.
It looks like a heaven for artists, Limited to Ubisoft. Why they show it for us? Any chance to try it out?
Definitely. Even though I am a programmer myself, I acknowledge that the majority of the impact a game has on a player is down to the art direction and the game design, so giving the artists and designers more direct control over the development process is a good thing.
Good programming should be like a good referee in football. Without them the game cannot be played, but you shouldn’t even notice they’re there.
Yep, i love me some visual node scripting ever since i learned how to use the node system in blender cycles properly.
Hi All
hope you all are having a great weekend.
Nice. but I do not see Snowdrop coming to the public. (There a company that makes game. and they would not want someone (LIKE ONE OF US) making a better game with there engine then they could!)
the way unreal is headed, I thing it well be just as good in a year or too.
PS.
Blender has a city generator
Most engines have a scripting system. Frostbite has ‘Schematic’ for instance, which is their version.
Also, most engines can actually be licensed, but to just get into that circle you have to be pretty high up the gamedev food chain! I doubt most of these will ever be open to the indie market. Shame in many ways really, but you can see why they do it. Epic have to do an awful lot of extra work to cater to the indie market, these engines aren’t built with that kind of scalability in mind.
However this experience made EpicGames learn a LOT and evolve enormously as Technology provider;
Thus thanks to the model introduced by UE4 (first tried a bit in UDK), EpicGames is now way superior service provider than those will ever be, and that is more important than the technology per se