Update video
Latest update to our game:
- Proximity detection system
- Set character to normal of the closest geometry
- Randomized tunnel sections
- Tunnel sections scale about a randomly generated curve
- Animation blends depending on how far character is from closest spot on the terrain (jumping tricks)
- Better automatic targeting that does a ‘cone trace’ in front of character
- Procedurally generated objects ‘stick’ to the edges of all tunnel shapes and sizes (crystals, health, flares)