Hello, I’m close, but I’m missing some knowledge.
I’m trying to create a snowy surface on a mesh, without losing the mesh’s original features completely.
This is fairly easily done with simple meshes, but I’m trying to use one from the Marketplace and its function is VERY complicated:
The best I’ve done is completely replace the main layer with snow, and it looks good, but I want to see some of the original underneath.
I should also mention that this function does NOT directly apply the texture. It just instructs other materials on how to behave.